BORG

PARASITE PERFORMANCE



A Performance by STELARC


In the ParaSite performances the cyborged body enters a symbiotic/parasitic relationship with information. Images gathered from the internet are mapped onto the body and, driven by a muscle stimulation system, the body becomes a reactive node in an extended virtual nervous system (VNS). This system electronically extends the body's optical and operational parameters beyond its cyborg augmentation of third arm, muscle stimulators and computerised audio visual elements.

A customised search engine gathers, analyses, and randomly scales incoming jpeg images. In real time the digital data are simultaneously displayed on the body and its immediate environment and, to the characteristics of the data, muscle movement is involuntarily actuated. The resulting motion is mirrored in a vrml space at the performance site, and also uploaded to a website as potential (and recursive) source images for body actuation.

The body's physicality provides feedback loops of interactive neurons, nerves, muscles and third hand mechanism with digital video and software code reverberating through the internet. The body, consuming and consumed by the information stream, becomes enmeshed within an extended symbolic and cyborg system mapped and moved by its search prosthetics. (gz/jc)


The first performance of ParaSite was on the 4th - 6th April 1997
at the Virtual World Orchestra in Glasgow.

Another performance was on the 26th April at
the Carnegie Mellon University Center for Creative Inquiry


STELARC'S PARASITE VISIONS - Stelarc's writings about ParaSite

SCREEN ANIMATION (GIF) - From the software simulating stimulation.

TECHNICAL DIAGRAM


PARASITE VISUALISATION - The simulation component of the software used to actuate the body. This runs Virtual Reality Modelling Language (vrml 2.0) in shockwave and is influenced by internal random images (i.e. not retrieved live from the web) while the body actuation component is switched off.

It requires 2 plug-ins :

1. ShockWave
2. Realspace Viewer Xtra for either Mac or Windows

System requirements:
Windows: 32-bit QuickTime for Windows
Mac: QuickTime 2.1 or later and the QT PowerPlug


CREDITS
Stelarc : Concept and Performance

Gary Zebington : Director/VRML Programming + Graphics
Dmitri Aronov : Unix/Java Programming
Jeffrey Cook, Sam de Silva : Administration
Stefan Korn : Glasgow Project Co-Ordination


© Copyright All Rights Reserved Stelarc & Collaborators 1997