STELARC ARTICLES

PARASITE VISIONS:
ALTERNATE, INTIMATE AND INVOLUNTARY EXPERIENCES

INTRODUCTION In previous actions the body has performed with technology attached (the Third Hand- actuated with EMG signals), technolology inserted (the Stomach Sculpture- a self-illuminating, sound-emitting, opening/closing, extending and retracting mechanism operating in the stomach cavity) and Net-connected ( the body becoming accessed and remotely activated by people in other places). The body has been augemented, invaded and now becomes a host- not only for technology, but also for remote agents. Just as the Internet provides extensive and interactive ways of displaying, linking and retrieving information and images it may now allow unexpected ways of accessing, interfacing and uploading the body itself. And instead of seeing the Internet as a means of fulfilling out-moded metaphysical desires of disembodiment, it offers on the contrary , powerful individual and collective strategies for projecting body presence and extruding body awareness. The Internet does not hasten the disappearance of the body and the dissolution of the self- rather it generates new collective physical couplings and a telematic scaling of subjectivity. What becomes important is not merely the body's identity, but its connectivity- not its mobility or location, but its interface....

1. EXOSKELETON A six-legged, pneumatically powered walking machine has been constructed for the body. The locomotor, with either ripple or tripod gait moves fowards, backwards, sideways and turns on the spot. It can also squat and lift by splaying or contracting its legs. The body is positioned on a turn-table, enabling it to rotate about its axis. It has an exoskeleton on its upper body and arms. The left arm is an extended arm with pneumatic manipulator having 11 degrees-of- freedom. It is human-like in form but with additional functions. The fingers open and close , becoming multiple grippers. There is individual flexion of the fingers, with thumb and wrist rotation. The body actuates the walking machine by moving its arms. Different gestures make different motions- a translation of limb to leg motions. The body's arms guide the choreography of the locomotor's movements and thus compose the cacophony of pneumatic and mechanical and sensor modulated sounds....

2. EXTRA EAR Having developed a Third Hand, consider the possibility of constructing an extra ear, positioned next to the real ear. A laser scan was done to create a 3D simulation of the Extra Ear in place. Although the chosen position is in front of and beside the right ear, this may not be the surest and safest place anatomically to put it. A balloon would be inserted under the skin and then gradually inflated over a period of months until a bubble of stretched skin is formed. The balloon is then removed and a cartilage ear shape is inserted and pinned inside the bag of excess skin. A cosmetic surgeon would then need to cut and sew the skin over the cartilage structure. Rather than the hardware prosthesis of a mechanical hand , the Extra Ear would be a soft augmentation, mimicking the actual ear in shape and structure, but having different functions. Imagine an ear that cannot hear but rather can emit noises. Implanted with a sound chip and a proximity sensor, the ear would speak to anyone who would get close to it. Perhaps, the ultimate aim would be for the Extra Ear to whisper sweet nothings to the other ear. Or imagine the Extra Ear as an internet antennae able to amplify RealAudio sounds to augment the local sounds heard by the actual ears. The Extra Ear would be a prosthesis made from its own skin. Why an ear? An ear is a beautiful and complex structure. In acupuncture, the ear is the site for the stimulation of body organs. It not only hears but is also the organ of balance. To have an extra ear points tomore than visual and anatomical excess....

3. SURFACE AND SELF: THE SHEDDING OF SKIN As surface, skin was once the beginning of the world and simultaneously the boundary of the self. But now stretched, pierced and penetrated by technology, the skin is no longer the smooth and sensuous surface of a site or a screen. Skin no longer signifies closure. The rupture of surface and skin means the erasure of inner and outer. An artwork has been inserted inside the body. The Stomach Sculpture- constructed for the Fifth Australian Sculpture Triennale in Melbourne, whose theme was site-specific work- was inserted 40cm into the stomach cavity. Not as a prosthetic implant but as an aesthetic addition. The body becomes hollow- not the BWO but rather a body with art. The body is experienced as hollow with no meaningful distinctions between public, private and physiological spaces. The hollow body becomes a host, not for a self but simply for a sculpture. As interface, the skin is obsolete.The significance of the cyber may well reside in the act of the body shedding its skin. The clothing of the body with membranes embedded with alternate sensory and input/ output devices creates the possibility of more intimate and enhanced interactivity. Subjectively, the body experiences itself as a more extruded system, rather than an eclosed structure. The self becomes situated beyond the skin. It is partly through this extrusion that the body becomes empty. But this emptiness is not through a lack but from the extrusion and extension of its capabilities, its new sensory antennae and its increasingly remote functioning....

4. FRACTAL FLESH Consider a body that can extrude its awareness and action into other bodies or bits of bodies in other places. An alternate operational entity that is spatially distubuted but electronically connected. A movement that you initiate in Melbourne would be displaced and manifested in another body in Rotterdam. A shifting, sliding awareness that is neither "all-here' in this body nor "all-there" in those bodies. This is not about a fragmented body but a multilplicity of bodies and parts of bodies prompting and remotely guiding each other. This is not about master-slave control mechanisms but feedback-loops o f alternate awareness, agency and of split physiologies. Imagine one side of your body being remotely guided whilst the other side could collaborate with local agency. You watch a part of your body move but you have neither initiated it nor are you contracting your muscles to produce it. Imagine the consequences and advantages of being a split body with voltage-in, inducing the behaviour of a remote agent and voltage-out of your body to control peripheral devices. This would be a more complex and interesting body- not simply a single entity with one agency but one that would be a host for a multipicity of remote and alien agents. Of different physiologies and in varying locations. Certainly there may be justification, in some situations and for particular actions to tele-operate a human arm rather than a robot manipulater- for if the task is to be performed in a non-hazardous location, then it might be an advantage to use a remote human arm- as it would be attached to another arm and a mobile, intelligent body. Consider a task begun by a body in one place, completed by another body in another place. Or the transmission and conditioning of a skill. The body not as a site of inscription but as a medium for the manifestation of remote agents. This physically split body may have one arm gesturing involuntarily (remotely acutated by an unknown agent), whilst the other arm is enhanced by an exoskeleton prosthesis to perform with exquisite skill and with extreme speed. A body capable of incorporating movement that from moment t o moment would be a pure machinic motion performed with neither memory nor desire....

5. STIMBOD What makes this possible is a touch-screen muscle stimulation system. A method has been developed that enables the body's movements to be programmed by touching the muscle sites on the computer model. Orange flesh maps the possible stimulation sites whilst red flesh indicates the actuated muscle(s). The sequence of motions can be replayed continuously with its loop function. As well as choreography by pressing, it is possible to paste sequences together from a library of gesture icons. The system allows stimulation of the programmed movement for analysis and evaluation before transmission to actuate the body. At a lower stimulation level it is a body prompting system. At a higher stimulation level it is a body actuation system . This is not about remote-control of the body, but rather of constructing bodies with split physiologies, operating with multiple agency. Was it Wittgenstein who asked if in raising your arm you could remove the intention of raising it what would remain? Ordinarily, you would associate intention with action (except, perhaps in an instinctual motion- or if you have a pathological condition like Parkinson's disease). With Stimbod, though, that intention would be transmitted from another body elsewhere. There would be actions without expectations. A two-way tele-Stimbod system would create a possessed and possessing body- a split physiology to collaborate and perform tasks remotely initated and locally completed- at the same time in the one physiology....

6. EXTREME ABSENCE AND THE EXPERIENCE OF THE ALIEN Such a Stimbod would be hollow body, a host body for the projection and performance of remote agents. Glove Anaethesia and Alien Hand are pathological conditions in which the patient experiences parts of their body as not there, as not their own, as not under their own control- an absence of physiology on the one hand and an absence of agency on the other. In a Stimbod not only would it possess a split physiology but it would experience parts of itself as automated, absent and alien. The problem would no longer be possessing a split personality, but rather a split physicality. In our Platonic, Cartesian and Freudian pasts these might have been considered pathological and in our Foucauldian present we focus on inscription and control of the body. But in the terrain of cyber complexity that we now inhabit the inadequacy and the obsolescence of the ego-agent driven biological body cannot be more apparent. A transition from psycho-body to cybersystem becomes necessary to function effectively and intuitively in remote spaces, speeded-up situations and complex technological terrains. During a Sexuality and Medicine Seminar in Melbourne, Sandy Stone asked me what would be the cyber-sexual implications of the Stimbod system? Not having thought about it before I tried to explain what it might be like. If I was in Melbourne and Sandy was in NY, touching my chest would prompt her to caress her breast.. Someone observing her there would see it as an act of self-gratification, as a masturbatory act. She would know though that her hand was remotely and perhaps even divinely guided! Given tactile and force-feedback, I would feel my touch via another person from another place as a secondary and additional sensation. Or, by feeling my chest I can also feel her breast. An intimacy through interface, an intimacy without proximity. Remember that Stimbod is not merely a sensation of touch but an actuation system. Can a body cope with experiences of extreme absence and alien action without becoming overcome by outmoded metaphysical fears and obsessions of individuality and free agency? A Stimbod would thus need to experience its actuality neither all-present-in this-body, nor all-present-in-that-body, but partly-here and projected-partly-there. An operational system of spatially distributed but electronically interfaced clusters of bodies ebbing and flowing in awareness, augmented by alternate and alien agency....

7. PING BODY / PROT0-PARASITE In 1995 for Telepolis, people at the Pompidou Centre (Paris), the Media Lab (Helsinki) and the Doors of Perception conference (Amsterdam), were able to remotely access and actuate this body in Luxembourg, using the touch-screen interfaced muscle stimulation system. ISDN Picturetel links allowed the body to see the face of the person who was moving it whilst the programmers could observe their remote choreography. (Although people thought they were merely activating the body's limbs, they were inadvertently composing the sounds that were heard and the images of the body they were seeing- for the body had sensors, electrodes and transducers on its legs, arms and head that triggered sampled body signals and sounds and that also made the body a video switcher and mixer. And although people in other places were performing with the RHS of the body, it could respond by actuating its Third Hand, voltage-out from electrodes positioned on its abdominal and LHS leg muscles. The Split Body then was manifesting a combination of involuntary - remotely guided, improvised and EMG- muscle initiated motor motions). In Ping Body- an Internet Actuated and Uploaded Performance, (performed first for Digital Aesthetics in Sydney, but also for DEAF in Rotterdam in 1996), instead of the body being prompted by other bodies in other places, Internet activity itself choreographs and composes the performance. Random pinging to over 30 global Internet domains produce values from 0-2000 milliseconds that are mapped to the deltoid, biceps, flexors, hamstring, and calf muscles - 0-60 volts initiating involuntary movements. The movements of the body are amplified, with a midi interface measuring position, proximity and bending angle of limbs. Activated by Internet datana the body is uploaded as info and images to a Web site to be viewed by other people elsewhere. The body is telematically scaled-up, stimulated and stretched by reverberating signals of an inflated spatial and electrical system. The usual relationship with the Internet is flipped- instead of the Internet being constructed by the input from people, the Internet constructs the activity of one body. The body becomes a nexus for Internet activity- its activity a statistical construct of computer networks.....

8. PARASITE: EVENT FOR INVADED AND INVOLUNTARY BODY A customized search engine has been constucted that scans, selects and displays images to the body- which functions in an interactive video field. Analyses of the JPEG files provide data that is mapped to the body via the muscle stimulation system. There is optical and electrical input into the body. The images that you see are the images that move you . Consider the body's vision, augmented and adjusted to a parallel virtuality which increases in intensity to compensate for the twilight of the real world. Imagine the search engine selecting images of the body off the WWW, constructing a metabody that in turn moves the physical body. Representations of the body actuate the body's physiology.The resulting motion is mirrored in a VRML space at the performance site and also uploaded to a Web site as potential and recursive source images for body reactivation. RealAudio sound is inserted into sampled body signals and sounds generated by pressure, proximity, flexion and accelerometer sensors. The body's physicality provides feedback loops of interactive neurons, nerve endings, muscles, transducers and Third Hand mechanism. The system electronically extends the body's optical and operational parameters beyond its cyborg augmentation of its Third Hand and other peripheral devices. The prosthesis of the Third Hand is counterpointed by the prosthesis of the search engine software code. Plugged-in, the body becomes a parasite sustained by an extended, external and virtual nervous system. Parasite was first performed for Virtual World Orchestra in Glasgow. It has also been presented for The Studio for Creative Inquiry, Carnegie Mellon University at the Wood Street Galleries in Pittsburgh, Festival Atlantico in Lisbon, NTT- ICC in Tokyo, Ars Electronica in Linz and for the Fukui Biennale....

9. MOVATAR- AN INVERSE MOTION CAPTURE SYSTEM Motion Capture allows a body to animate a 3D computer-generated virtual body to perform in computerspace or cyberspace. This is usually done by either markers on the body tracked by cameras, analyzed by a computer and the motion mapped onto the virtual actor. Or it can be done using electromagnetic sensors (like Polhemus or Flock-of-Birds) that indicate position/ orientation of limbs and head. Consider though a virtual body or an avatar that can access a physical body, actuating it to perform in the real world. If the avatar is imbued with an artificial intelligence, becoming increasingly autonomous and unpredictable, then it would be an AL (Artificial Life) entity performing with a human body in physical space. With an appropriate visual software interface and muscle stimulation system this would be possible. The avatar would become a Movatar. It"s repetoire of behaviour could be modulated continously by Ping signals and might evolve using genetic algorithms. And with appropriate feedback loops from the real world it would be able to respond and perform in more complex and compelling ways. The Movatar would be able not only to act , but also to express its emotions by appropriating the facial muscles of the its physical body. As a VRML entity it could be logged-into from anywhere- to allow your body to be accessed and acted upon. Or, from its perspective, the Movatar could perform anywhere in the real world, at anytime with as many physical bodies in diverse and spatially separated locations....

10. PHANTOM BODIES AND COLLECTIVE STRATEGIES Previously connection and communication with other bodies on the Internet was only textual, with an acute absence of physical presence. This was not the experience of authentic evolved absence that results in an effectively operating body in the real word - absence of the body on the Internet is an absence of inadequacy, that is an inadequacy of appropriate feedback-loops. As we hard-wire more high-fidelity image, sound, tactile and force-feedback sensation between bodies then we begin to generate powerful phantom presences- not phantom as in phantasmagorical, but phantom as in phantom limb sensation. The sensation of the remote body sucked onto your skin and nerve endings, collapsing the psychological and spatial distance between bodies on the Net. Just as in the experience of a Phantom Limb with the amputee, bodies will generate phantom partners , not because of a lack, but as extending and enhancing addition to their physiology. Your aura will not be your own. It will only be through the constuction of phantoms that the equivalent of our evolved absence will be experienced, as we function increasingly powerfully and with speed and intuition (a successful body operates automatically). Bodies must now perform in techno-terrains and data-structures beyond the human-scale where intention and action collapse into accelerated responses. Bodies acting without expectation, producing movements without memory. Can a body act without emotion? Must a body continuously affirm its emotional, social and biological status quo? Or perhaps what is necessary is electronic erasure with new intimate, internalized interfaces to allow for the design of a body with more adequate inputs and outputs for performance and awareness augmented by search engines. Imagine a body remapped and reconfigured- not in genetic memory but rather in electronic circuitry. What of a body that is intimately interfaced to the WWW- and that is stirred and startled by distant whispers and remote promptings of other bodies in other places. A body that is informed by spiders knowbots and phantoms....

11. OPERATIONAL INTERNET/ INTELLIGENT SYSTEM Consider the Internet structured so that it would scan, select and switch- automatically interfacing clusters of on-line bodies in real-time (the size and expertise of the clusters selected for the task to be performed). Can a body cope with the multiplicity of agents- a fluid and flowing awareness that dims and intensifies as agents are connected and disconnected? Awareness and agency would be shifted and shared in an electronic space of distributed intelligence. The internet becomes not merely a means of information transmission, but a mode of transduction- affecting physical action between bodies. Electronic space as a realm of action, rather than information. Imagine a body that is open and aware, invaded, augmented and with extended operation. Consider a body whose awareness is extruded by surrogate robots in situations and spaces where no body could go. These machines with arrays of sensors, manipulaters and hybrid locomotion would exponentially multiply the operational possibilities- scaling-up the subtlety, speed and complexity of human action. Perhaps what it means to be human is about not retaining our humanity....

ACKNOWLEDGEMENTS- Stelarc is presently a Visiting Fellow at the Studio For Creative Inquiry at Carnegie Mellon University. He has received a Fellowship from the Visual Arts/Craft Board, Australia Council.
His artwork is solely represented by the Sherman Galleries in Sydney.
Stimbod was developed with the assistance of Troy Innocent at Empire Ridge in Melbourne.

The Muscle Stimulation System circuitry was designed by Bio-Electronics, Logitronics and Rainer Linz in Melbourne with the box fabricated with the assistance of Jason Patterson.
The Fractal Flesh, Ping Body and Parasite software were developed by Gary Zebington and Dmitri Aronov in Sydney.

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THE INVOLUNTARY, THE ALIEN & THE AUTOMATED:
CHOREOGRAPHING BODIES, ROBOTS & PHANTOMS

ABSTRACT These performances have always been concerned with the dynamics of body and machine movement and how to choreograph and counterpoint them. In addition there has been a fascination with computer animation and motion capture. Alternate interfaces are necessary to coordinate the physiological, the machinic and the virtual. We usually associate action with intention. In the virtual, Internet and robot performances the body has experienced the involuntary, the alien and automated motion- action without intention and action initiated remotely. It also experiences the extreme absence that accompanies the alien and the remote. The body becomes a more varied and extended system of awareness and operation, a more complex structure of peripheral and prosthetic and phantom augmentation. Phantom not as in phantasmagoric, but as in phantom limb. Phantom effects not the result of any bodily loss but rather through addition of new circuitry. In this way, the phantom is another way of speaking of the virtual. Feedback loops of images and information proliferate. More intimate and varied interfaces for the body have to be constructed. The precision, power and speed of technology has been incorporated whilst body movements are translated into machine motions. Its position/orientation is sensed not only in the local space that it occupies but also in the electronic space that it operates. The body experiences more external inputs and uses internal signals as controls. It is both moved (electrically stimulated) and moves (using muscle signals to activate its Third Hand). It becomes a split body- both physiologically and subjectively. Its left side is remotely prompted, whilst its right side can collaborate with local awareness. The body as a host for multiple agencies with the involuntary and the alien experienced not as pathological but rather as alternate and augmenting. Up until now the body has had prosthetic attachments and implants, but with the Movatar proposal, the body itself becomes prosthesis for manifesting the actions of an intelligent avatar in the real world. The phantom performs as a physical body. Following is a description of the technology used in the performances and the choreographic possibilities....

1. THE THIRD HAND is a human-like manipulator attached to the right arm as an extra hand. It is made to the dimensions of the real right hand and has a grasp-release, a pinch-release, and a 290-degree wrist rotation (CW &CCW). It is controlled by EMG signals from the abdominal and leg muscles. This allows individual movement of the three hands. Electrodes positioned on four muscle sites provide the control signals. By contracting the appropriate muscles you can activate the desired mechanical hand motion. After many years of use in performances the artist is able to operate the Third Hand intuitively and immediately, without effort and not needing to consciously focus. It is possible not only to complete a full motion, but also to operate it with incremental precision. It is not capable though of individual finger movements. The Third Hand is effective as a visual attachment to the body, sometimes mimicking, sometimes counter-pointing the movements of the actual hands. Amplifying the motor sounds enhances these small hand motions. EVENT FOR AMPLIFIED HANDS, Hosei University, Tokyo 1982; EVENT FOR AMPLIFIED BODY, LASER EYES AND THIRD HAND, New Music America, Houston 1986 and INTERFACE/INTERPLAY, Experimenta, Melbourne 1990 were some of the performances in which the Third Hand featured....

2. THE VIRTUAL ARM was designed as a universal manipulator with functions not limited by either physiological structure or mechanical constraints. It is controlled by a pair of Data Gloves (or one Cyberglove). Flexion and position-orientation sensors allow the mapping of physical hand movements to the 3D-computer model. But this was not mere mimicry. With a gesture recognition command language, it is possible to choreograph the extended capabilities of the Virtual Arm. There are functions such as continuous wrist and finger rotation, stretching the fingers and arm and even grafting extra hands onto the fingers (so that the Virtual Arm becomes a fractal growing structure able to manipulate smaller and smaller objects in the virtual task environment). With its double-jointedness, it becomes an ambidextrous arm, able to flip from right to left handedness. The artist with his VR headset sees the Virtual Arm as a 3D entity seemingly attached to his body, whilst the audience see the Virtual Arm as a video image projected on a large screen beside the hardwired and interfaced body- mixed with images of the body performing with gestures. GRAFT/ REPLICATE, The Great Australian Science Show, Melbourne was the first performance with the Virtual Arm. The Virtual Arm becomes an experience of a phantom limb- not through some loss but through an electronic augmentation. This virtual limb becomes another kind of third hand....

3. THE VIRTUAL BODY was a computer generated surrogate body used both as a wire-frame and with rendered skin that stretched and folded as it turned and twisted. It was activated by a motion-capture system of electromagnetic position-orientation sensors. Placing them on the head, upper and lower back, arms and legs enabled the mapping of total body motions to the Virtual Body. To make the choreography more interesting, virtual camera views were mapped to the arm motions. For example turning the right arm 90 degrees resulted in a 360-degree rotation of the Virtual Body and the involuntary lifting of the left arm produced a change from an ants-eye view to a birds-eye view of the Virtual Body. For ROTATE/ ACTUATE, Obscure, Quebec, the resulting video projection of the Virtual Body was accompanied by amplified body signals and sounds and the motor sounds of the Third Hand....

4. INDUSTRIAL ROBOT ARMS The body has performed duets with ABB and Fanuc 6-degree-freedom arms. The robot is pre-programmed to scan and rotate around the body. With a tilt sensors attached to arms and head, lifting the arm or thrusting the head back allows the body to control the speed and to interrupt and insert sampled sequences of motions within the robots continuous program. Standing within the task envelope of the industrial arm is not safe. But what was important was to counterpoint and compare muscles and machines- the impulsive, intuitive and flexible movement of the body with the precision, power and speed of the robot. And with the Third Hand attached and half the body automated with muscle stimulation, the distinction was blurred and the situation made more complex. The robot arms were programmed in three different modes- robot coordinates, linear coordinates and tool center-point motion. With robot coordinates the beginning and end points are specified and the arm finds the best way of moving from A to B. Linear coordinates requires a point by point specification to make the arm move along an edge. Tool center-point motion means specifying the end point of the arm in 3D space- the whole arm then adjusts its shoulder, elbow and wrist articulation to rotate around this stationary point. It results in a rather fascinating motion. And with a video camera attached to the end of the arm, this becomes choreography of video images- from the point of view of the robot. With the possibility of smooth, precise and speedy (or imperceptibly slow) scanning- as well as continuous wrist rotation, a dynamic mix of robot images (within the artistic surveillance system of fixed cameras positioned above, beside and below the body and robot). These SPLIT BODY/ SCANNING ROBOTS were performed between 1992-1995 for such events as the EDGE BIENNALE, London 1992; BODY IN RUINS, V2, Den Bosch 1993; ACREQ, NEXUS, Montreal 1994 and the BIENNALE DE LYON, Lyon 1995....

5. INSERTED AND INTERNAL For the FIFTH AUSTRALIAN SCULPTURE TRIENNALE in Melbourne, 1993 a sculpture was designed for the inside of the body. The theme of the triennial was site specific works. Instead of constructing a sculpture for a public space, a sculpture was constructed for a physiological space- the stomach cavity. This object had to be of a scale and made of materials that were biocompatible. It had to be of a capsule structure to be safely inserted down the esophagus and to be a more interesting object I wanted it to extend in size once safely inside and to have some operation. It was necessary to have the assistance of a jeweler and a microsurgery instrument maker to fabricate the STOMACH SCULPTURE. This self-illuminating, sound-emitting extending and retracting capsule was a worm-screw mechanism actuated by a flexidrive cable and a servomotor with a logic circuit. It was inserted approximately 40cm into the stomach with a video endoscope tracking and recording the probe. Here technology invades and functions within the body, not as a prosthetic replacement for some medical necessity, but through artistic choice, as an aesthetic adornment. The hollow body becomes a host, not for a self, but simply for a sculpture- an alien, electronic object moving, flashing and beeping in a wet and vulnerable internal environment. The body reclines, pacified to accept the implant, but a machine mechanism dances within....

6. INVOLUNTARY BODY After a series of performances with the left arm automated with single channel muscle stimulators, a 6-channel touch-screen interfaced muscle stimulation system was developed. The tingling, burning sensation of the stimulation has been described as producing a cramp-like experience as the muscle contracts. At a lower voltage level, it is merely a prompting system. At higher voltages, the limb moves involuntarily. Because the stimulation is delivered incrementally, over some seconds, the motion appears smooth. For FRACTAL FLESH, Telepolis, Luxembourg 1985 people at the Pompidou Center in Paris, The Media Lab in Helsinki and the Doors of Perception Conference in Amsterdam were able to access the body and activate it remotely. STIMBOD allows the programming of the body either by touching the muscles on the computer model or by pasting together a series of gesture icons. Stimbod is connected to the 6-channel muscle stimulation system sending 0-60 volts to the muscle sites (deltoids, biceps, flexors, thigh and calf muscles). Video screens at the different locations allow the artist to see the face of the person programming him- an intimacy without proximity. Tilt sensors on the head, arms and legs trigger sampled body signals and sounds and also make the body the video switcher. The remote programmers thus not only moved the body, but also inadvertently composed the sound sequences and the video mixing of images that were transmitted back. Imagine 2 dancers in different locations wired up with transmitting and receiving systems. It would be possible for the two connected dancers to be in control of a half of each other's bodies. Or for one's arm motions (3 joints, 3 segments) to be mapped to the other's leg motions (3 joints, 3 segments). Or a finger movement to be translated to an arm motion (i.e. scaling up a motion). In PING BODY, Digital Aesthetics, Sydney 1996, instead of people from other places activating the artist, Internet data moves the body. By pinging over 40 global sites live during the performance and measuring the reverberating signals, it was possible to map these to the body's muscles with the muscle stimulation system. The body does a data dance; it becomes a barometer of Internet activity. If we ping China, the signal comes back in only hundreds of milliseconds (therefore not much Internet activity there), whereas if we ping the USA, it comes back in thousands of milliseconds. The arms and legs also have sensors that produce sounds indicative of the position and velocity of the fingers and limbs. Internet activity composes and choreographs the performance. PARASITE, Virtual World Orchestra, Glasgow 1997 was a more sophisticated interface with the Internet. A customized search engine was constructed to scan the WWW live during the performance to select and display images to the body through its video headset. Analyses of the JPEG files provide data that is mapped to the muscles through the Stimbox. The body is optically stimulated and electrically activated. The images you see are the images that move your body. You become sustained by an extended and external nervous system of search engine software code and Internet structure. In these performances the body is in effect telematically scaled-up to perceive, and perform within a global electronic space of information and images....

7. EXOSKELETON is a 600 kgm pneumatically powered 6-legged walking machine with a tripod and ripple gait. It can move forwards, backwards, sideways (left and right), sway, squat, stand-up and turn (CW & CCW). The body is positioned on a turntable so it can rotate on its axis. It is somewhat clumsy, crude and powerful machine, but capable of interesting choreography. The 6 legs have 3 degrees of freedom each. The walking modes can be selected and activated by arm gestures. An exoskeleton wraps around the upper torso embedded with magnetic sensor, which indicate the position of the arms. Small gestures are magnified into large strides- human arm movements are transformed into machine leg motions. Human bipedal gait is replaced by an insect-like traversing of space. The body also is extended with a large 4-fingered manipulator, which has 9 degrees of freedom. Compressed air, relay switches mechanical sounds and signals from the machine and manipulator are acoustically amplified. Choreographing the movements of the machine composes the sounds. EXOSKELETON has been performed in Hamburg, Jena, Bochum, Prague, Bolzano and Bern1998 and 1999....

8. EXTENDED ARM is worn over the right arm to extend its length to primate proportions. It has a manipulator attached at the end of the hand, which has 11 degrees of freedom. As well as individual finger flexion and thumb and wrist rotation each finger opens and closes (becoming grippers in themselves). This enables interesting finger and hand choreography. The operator selects the sequences of motion through a switching system that also triggers sound samples that correspond to the movements and augment the amplification of compressed air and relay switch clicks. Whilst the right arm is extended and mechanized, the left arm is automated, involuntarily moved by muscle stimulation....

9. MOTION PROSTHESIS AND MOVATAR an exoskeleton for the arms is being constructed that will be in effect a motion prosthesis allowing 4 degrees-of-freedom for each side. This would produce a kind of jerky, giff-like animation of the arms. Embedded with accelerometer, proximity and tilt sensors, this will be an intelligent, compliant servo-mechanism which will allow interaction by the dancer, interrupting the programmed movements- stopping, starting, altering the speed and inserting selected sampled sequences. Now imagine that this exoskeleton is the physical analogue for the muscles of an intelligent avatar. Attaching the exoskeleton means manifesting the motions of a virtual entity. Movatar is a project that will be performed for the first time for CYBERCULTURES in Sydney in August 2000. It is an avatar imbued with an artificial intelligence that makes it somewhat autonomous and operational. It will be able to perform in the real world by accessing a physical body. So if someone wears the device and logs into the avatar it will become a host for an intelligent virtual entity- a medium through which the motions of the avatar can be expressed. A phantom possesses a body and performs in the physical world. And if Movatar is a VRML entity based on a website then anyone anywhere will be able to log into it. And from the point of view of the intelligent avatar it would be able to perform with any body, in any place either- sequentially with one body at a time or simultaneously with a cluster of bodies spatially separated, but electronically connected to it. A global choreography conducted by an external intelligence. What would be interesting would be a kind dance dialogue by a combination of prompted actions from the avatar and personal responses by the host body. The experiences would be at times of a possessed and performing body, a split body. Not split vertically left and right as in the Internet performances, but split horizontally at the waist. The pneumatically actuated exoskeleton motions of the prosthesis able to make the upper torso of the body perform in precise and powerful ways whilst the legs can perform with flexibility and freedom. The avatar would be able to determine what is done with the body's arms, but the host would be able to choose where and for what duration it could be done. The issue is not one of who is control of the other but rather of a more complex, interactive performing system of real and virtual bodies. Movatar would be best described as an inverse motion capture system. And since sounds generated by the body would be looped back into the avatar's program to generate a startle response, Movatar would have not only limbs but also an ear in the world...

CONCLUSION Moving requires feedback loops of sensory and perceptual data that coordinates the articulation of the jointed body. Performing with machine attachments and implants, performing with manipulators and locomoters augments and extends the body's capabilities and disrupts its habitual sense of position/ orientation in the space that it occupies and between points that it navigates. What sensors, video and computers do is to extend the body's nervous system into the space it dances in producing intelligent, immersive and responsive environments. Performing with technology heightens awareness of the physical body moving in space. It not only accelerates but also magnifies motion. Moved involuntarily by muscle stimulation through remote prompting, generates feelings of absence and of the alien, forcing the body to focus on its own physiology and re-experience what constitutes self and identity. The mindless and effortless actions that result from performing involuntarily with certain parts of the body allow the to focus on different functions. And using finger gestures to manipulate a virtual arm, or using arm gestures to actuate robot leg motions necessitates remapping of functions. The body and its machines do not perform with ambient sound but rather create and compose the soundscape through their operation and motion. Amplified body signals and sensor signals allow sound to be mapped to different functions and physiology of the body and the mechanism of its machines- not only to indicate but also to amplify small motions and emphasize larger ones. Confined, constrained, disrupted and dislocated, the body's position, proximity, velocity and trajectory become problematic....

ACKNOWLEDGEMENTSThe Stomach Sculpture was constructed by Jason Patterson in Melbourne with the assistance of a Microsurgery Instrument Maker. Stimbod was developed with the help of Troy Innocent at Empire Ridge in Melbourne.The Muscle Stimulation System circuitry was designed by Bio-Electronics, Logitronics and Rainer Linz in Melbourne with the box fabricated by Jason Patterson.The Fractal Flesh, Ping Body and Parasite software were developed by Gary Zebington and Dmitri Aronov in Sydney and the Merlin group assisted with co-ordination. Exoskeleton was sponsored by SMC Pneumatics and coordinated by Eva Diegritz as a co-production of Kampnagel, Stelarc, F18 and Diekmann Enterprises. Jason Patterson fabricated the Extended Arm. Gary Zebington, Rainer Linz and Damien Everett are currently working on the Movatar project. Steve Middleton in Melbourne did the computer modeling and simulations for Exoskeleton and The Motion Prosthesis.

BIOGRAPHICAL NOTES Stelarc is an Australian artist who has performed extensively in Japan, Europe and the USA- including new music, dance festivals and experimental theatre. He has used medical instruments, prosthetics, robotics, Virtual Reality systems and the Internet to explore alternate, intimate and involuntary interfaces with the body. He has performed with a THIRD HAND, a VIRTUAL ARM, a VIRTUAL BODY and a STOMACH SCULPTURE. He has acoustically and visually probed the body- having amplified brainwaves, bloodflow and muscle signals and filmed the inside of his lungs, stomach and colon, approximately two meters of internal space. He has done twenty-five body SUSPENSIONS with insertions into the skin, in different positions and varying situations in remote locations. For FRACTAL FLESH, as part of Telepolis, he developed a touch-screen interfaced Muscle Stimulation System, enabling remote access, actuation and choreography of the body. Performances such as PING BODY and PARASITE probe notions of telematic scaling and the engineering of external, extended and virtual nervous systems for the body using the Internet. Recently for Kampnagel, he completed EXOSKELETON- a pneumatically powered 6-legged walking machine actuated by arm gestures. Current projects include the EXTRA EAR- a surgically constructed ear as an additional facial feature. Coupled with a modem and a wearable computer will act as an internet antenna, able to hear RealAudio sounds and MOVATAR- an intelligent avatar that will be able to perform in the real world by possessing a physical body. It will have a sound feedback loop from the body giving the virtual entity an ear in the world. He is also working on an EXTENDED ARM- a manipulator with eleven degrees-of-freedom that extends his arm to primate proportions and a MOTION PROSTHESIS- an intelligent, compliant servo-mechanism that enables the performance of precise, repetitive and accelerated prompting or programming of the arms in real-time. In 1995 Stelarc received a three-year Fellowship from The Visual Arts/ Craft Board, The Australia Council. In 1997 he was appointed Honorary Professor of Art and Robotics at Carnegie Mellon University. In 1998 he was Artist-In-Residence for Hamburg City. In 1999 he was re-appointed as a Senior Research Scholar for the Faculty of Art and Design at the Nottingham Trent University. His art is represented by the Sherman Galleries in Sydney.

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